AlvinThe Whiz Kid
Alvin lost mobility due to an accident, but gained superior intelligence. His hover craft conceals deadly contraptions. Background
When activated, each basic attack increases the power of Alvin' arrows at the cost of some energy, dealing additional damage based on the distance to the target. Targets take additional damage the further they are from Alvin, with a maximum additional dam
Alvin fires an energy bolt at his target that slow and deal damage. Damage is doubled for neutral units.
Alvin activates a healing spectrum, restoring health to himself and nearby friendly units every second. Total health restored per second is distributed evenly among all friendly units in range.
Permanently increases the power of Alvin' arrows and grants him an additional 100 attack range. When Alvin is hit by a basic attack or a targeted ability, the attacking unit's attack speed will be reduced for 3 seconds effect stacks a maximum of 3.
- Skill Order